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Hackity Hack Folks!

Starting the journey into Corny Gron our table wanted a mod of the rules, somewhere between Into the Odd and Knave, both played weekly for two years. They wanted a roll to hit (Rolling High!) and saves against stats (Low!), light & quick advancement, a scattering of mechanical skill effects, but flexible open ended skills, spells,and special powers. 

I pulled in Craftwork and Faecraft and pushed the three systems together until the extra bits squeezed out from between my tight knuckles. So here we are, quick to to the table with enough juice for a dozen sessions or around five adventures, whichever comes first.

The rules are in a pamphlet, but you can get 56% of them from the Character sheet. It is super flexible: switch out skills, crafts, and or powers and replace them with others that fit your setting, world, and vibe. It seems to scratch a number of itches, tick the requisite boxes, and tickle our fancies. Let me know what you think or if you need support! 

Contents

  • Odd Knaves rules pamphlet (.pdf)
  • Character Sheet with all skills and powers (.pdf)
  • Text versions of the rules pamphlet, skills and powers (.txt)

If you could use a more accessible version, let me know. There is an illustration on the cover of the pamphlet of some medievaly dudes pushing through a wood up a mountainside, but it is immaterial to the contents.

StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorDodocahedron Games

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Click download now to get access to the following files:

Rules Pamphlet Odd Knaves.pdf 524 kB
Character Sheet Odd Knaves.pdf 201 kB
Rules Pamphlet Odd Knaves.txt 6.3 kB
Character Sheet Odd Knaves.txt 2.5 kB

Comments

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Interessante 😃😃

Thanks!